It finally came to an end. I spent a very long time trying to push every little aspect of this project, it took a lot of dedication and countless hours and in a way or the other I am finally calling it done, I am quite sure I will notice stuff to improve as soon as I post it, but as a master once said: Finished, not perfect. Everything was sculpted in Zbrush and Maya from scratch, no scans were used. I used substance painter for texturing and the old texturing xyz maps from few years back for the displacement of the skin + detailing in zbrush by hand.
The original concept comes from LJ, an amazing concept artist, as soon as I saw this artwork I fell in love with it and felt the urge to make it in 3D: https://www.artstation.com/artwork/NyVo1
However, during the process I decided to make my own version by changing some proportions, armor pieces etc in order to make it work better in the three dimensional world.
I want to thank the discord community "The Scostumati" where I streamed the process and had the chance to discuss about it and get some feedback along the way. A gigantic thank you goes to Francesco Vella who took the time to rig the character so that I could get a decent pose. Also a huge thanks to Albero Casu's keen eyes that made me notice some little stuff to improve and shared his idea for one of the shots. The same goes for Ludovico Totire, Marco Vergantini and Marco Taffelli who helped out with some feedback and cool ideas.
Hope you like it!