Hey! This is an update on my Fan Art of Trundle. Since I had to make a believable realistic model that could exist in the real world, I decided to redesign the original concept to better fit the style. Software used: Maya for lowpoly mesh, Zbrush for sculpting, xGen for fur, Mari for texturing, Vray for shaders and rendering, Nuke for compositing.
In a few days I'll publish the final render of the body + props.
Special thanks to Alberto Casu for leading me in the right direction with lots of feedback and tips.